Kind of an odd thing.the crosshairs stop when the hit the right side of the screen, but on the left side, M2 emulator lets them hang halfway off and doesn't stop them until the center of them touches the edge of the screen. The window doesn't shrink, but the game disappears and doesn't come back until I click on the toolbar button to switch the focus back to M2, then press ESC to shrink it. The crosshairs have to be absolutely all the way to the left and almost to the top. Just tried it on my main pc with the mouse and it does it, so it's not a light gun issue, its a M2 Emulator issue. That happened no matter where the gun was pointed though and only in M2Emulator. But when the switch is slid all the way forward to the GUN2 position, the trigger seems to have the same effect as the ESC key. I hope this gets fixed on the next version! I even posted on their forum here, but got no responses. Sorry for the long post, but this problem has annoyed me for a long time. If it were on, the cursor can't interact with anything outside what Model 2 allows it to. If you play HOTD, and click and hold the mouse all the way to the side, sometimes the emulator will pause and you get the window resize cursor, just like Notepad or most other software.
EDGE EMULATION VCOP2 FULL
Model 2, when full screen, is really still in a window, but changes the resolution to "zoom in" on the window. Bertthedefender, your question is actually related. So, only one gun.Ģ.) The "software mouse" can interact outside the program. Two drawbacks to this are:ġ.) Windows sets all the pointing devices (guns, mice, trackballs, spinners) to control one "software mouse" that it sends to the program. When RawInput is off, Windows itself handles the inputs before passing the converted data to the program, allowing a gun to work. Note that Model 2 only uses this when RawInput = on.
EDGE EMULATION VCOP2 SOFTWARE
The software interprets this as "go up 20 pixels, and left 8 pixels." Try to feed the absolute data type into that (like the Aimtrak, Act Labs, or LCD Topgun) and it goes all screwy. So your cursor would start at a point on the screen, and you move the mouse. Some software, like Model 2 emulator, don't work like that. This would be called absolute position data (or something like that). You see, in MAME and real light gun games, you point the gun at the screen, it reports back it's X and Y coordinates.
![edge emulation vcop2 edge emulation vcop2](https://raidofgame.com/uploads/posts/2020-01/1579864466_screenshot-3-virtua-cop-2.jpg)
It's something that most likely has to be fixed in the emulator. Time to move on to my many other unfinished projects.
![edge emulation vcop2 edge emulation vcop2](https://raidofgame.com/uploads/posts/2020-01/1579864544_screenshot-4-virtua-cop-2.jpg)
I gave up on getting the 2nd light gun to work disabled P2 coin & start buttons.
![edge emulation vcop2 edge emulation vcop2](https://sites.google.com/site/hawawebsite/more/emulation-kit/emulationkit.gif)
Just make sure UseRawInput=0 in the EMULATOR cfg file.
EDGE EMULATION VCOP2 HOW TO
Neither of the guns worked at all with raw input enabled, probably because I didn't know how to find the device ID. I only have the two guns, trackball, & x-arcade w/keyboard attached no other input devices. I didn't know how to figure out what device number the guns were, so I tried 0-6. In trying to get the 2nd light gun to work, I played around with the UseRawInput settings since windows sees the light guns as usb mice and that setting allows for the use of multiple mice. Just make sure that you have the newest version 0.9 M2 emulator from Nebula. You don't even map the fire and reload buttons, yet both the side button and shooting offscreen work to reload. There are no special settings for the light gun to work.